HEISTLOOP_

// A GAME THAT TEACHES REAL AI AGENTS

Your heist crew is real AI agents.

You play the Handler. You never enter the building — you write the directives, wire the tools, and run the harness while your crew pulls the job. Finish the story and the agent you built isn't fiction: it's deployed to a live URL, on the real internet, working for you.

IN DEVELOPMENT · EARLY CREW GETS THE FIRST MISSIONS · NO SPAM

// THE STORY

Three acts. One real agent at the end.

Bring your agent online

ACT I

Bring your agent online

One safehouse, one terminal, one agent that answers to you.

Run the crew

ACT II

Run the crew

Recruit specialists. Wire their tools. Pull jobs while you watch from the van.

Face what went rogue

ACT III

Face what went rogue

The final job. Zero overrides. Your harness against the thing that broke loose.

// NOT LORE — CURRICULUM

Every mission teaches a skill that's real.

Timed jobs. Graded receipts. Story quizzes. Python in the van terminal. And a final exam you can show people: your own agent, live on the internet.

01

Directives

Write the system prompts that run your crew — graded against hidden test suites, not vibes.

02

Tool wiring

Jack your agents into real tools and APIs. Schemas, function calls, MCP.

03

Agentic loops

Think → act → observe. You build the loop, then learn to let it run.

04

Harnesses & evals

Stop conditions, budgets, eval arenas. The difference between a demo and an operator.

05

Injection defense

Your crew gets attacked. You learn to harden them — before they go public.

06

The Handoff

Deploy your real agent to a live URL anyone on the internet can talk to. That is the graduation.

// JOIN THE CREW

The first job is being planned.

Get on the list and you'll hear when the safehouse opens.